IES ELS EVOLS Spain Mobility

With this LTT we learned to create knowledge about what computational thinking is and how to apply it in the classroom, and then focus on the educational tool “Scratch”. Additionally, we learned how to create OER resources.

Day 1)

– Each partner school made its presentation about its own school, city and country, its needs related to the project, profile of teachers and students, previous studies in terms of robotic coding, STEM, ICT, etc.

– Demonstration of each partner’s cultural values and background through a cultural festival involving students from the host country and staff from all partner schools.

– Portfolio of European languages.

Day 2)

– Know what Computational Thinking is and the skills it enhances

– Visits to classes in which Scratch or 3D printing could be observed.

-Group coding workshops related to subjects.

Day 3)

-Know the basic elements of block programming languages.

-Know how the Scratch environment works

-Introduction to programming with Scratch in the classroom.

-Create interactive activities for students using Scratch and share activities with the community.

Day 4)

-OER Training: Open Education in the classroom.

– Workshop: Create our OER, analyze and improve resources, disseminate our OER, tell our experience…

Day 5)

– Finish the coding of class activities, reviewing them with the trainers.

– Presentations of the scratch class activities of each branch.

– The evaluation of the presentations.

– Upload scratch-based class activities and projects to the digital library on the project website.

– Post-test and evaluation questionnaire for participants to evaluate their achievements throughout the meeting.

– Certification